// Start turn
    public void StartTurn()
    {
        gameObject.SetActive(true);
        endTurnButton.interactable = false;

        // Show drawn card
        Card drawnCard = player.StartTurn();

        // Resource card
        if (drawnCard.cardType == CardType.Resource)
        {
            CardResourceDisplay newCardDisplay = (CardResourceDisplay)CardDisplay.CreateCardDisplay(drawnCard, drawnCardRegion);
            StartCoroutine(ShowDrawnCard(newCardDisplay));
        }

        // Playable card
        else
        {
            CardPieceDisplay newCardDisplay = (CardPieceDisplay)CardDisplay.CreateCardDisplay(drawnCard, drawnCardRegion);
            newCardDisplay.player = player;
            StartCoroutine(ShowDrawnCard(newCardDisplay));
        }

        // Update piece objects
        foreach (KeyValuePair <GamePiece, GamePieceObject> pair in gamePieceObjects)
        {
            if (pair.Key.hasActions)
            {
                pair.Value.ShowPieceDisabled();
            }
        }
    }
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        public void InitializesCard()
        {
            Card        card        = LoadTestUnitCard();
            Transform   transform   = new GameObject().transform;
            CardDisplay cardDisplay = CardDisplay.CreateCardDisplay(card, transform);

            Assert.IsNotNull(cardDisplay);
            Assert.AreEqual(cardDisplay.GetCard().cardName, "Wizard");
        }
 // Add card display
 public void AddCard(Card card)
 {
     if (card.cardType != CardType.Resource)
     {
         CardPieceDisplay newCardDisplay = (CardPieceDisplay)CardDisplay.CreateCardDisplay(card, cardRegion);
         newCardDisplay.player = player;
         cards.Add(newCardDisplay);
         ShowPlayableCard(newCardDisplay);
     }
 }
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    // Show card display
    public void ShowCardDisplay(Card card)
    {
        try {
            // Do nothing if the card is the same
            if (currentCardDisplay.GetCard() == card)
            {
                return;
            }

            // Create a new card
            Destroy(currentCardDisplay.gameObject);
            currentCardDisplay = CardDisplay.CreateCardDisplay(card, cardDisplayPanel);
        }
        catch {
            // Create a new card
            currentCardDisplay = CardDisplay.CreateCardDisplay(card, cardDisplayPanel);
        }
    }
Exemple #5
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    // Add a card to the hand
    public void AddCard(Card card)
    {
        if (card != null)
        {
            CardDisplay newCardDisplay = CardDisplay.CreateCardDisplay(card, drawnCardRegion);
            StartCoroutine(ShowDrawnCard(newCardDisplay));

            // Increment resource
            if (card.cardType == CardType.Resource)
            {
                IncrementResource(card.res1, card.res1Cost);
                playerUI.UpdateAllResources(resources);
                SetPlayableCards();
            }

            // Add card piece display
            else
            {
                cardPieceDisplays.Add((CardPieceDisplay)newCardDisplay);
                newCardDisplay.player = this;
                SetPlayable((CardPieceDisplay)newCardDisplay);
            }
        }
    }