public void OnTouchDrag() { // TODO: Check if the card is using. if (card.stateTouched != Enums.StateTouch.BeginDrag && card.stateTouched != Enums.StateTouch.Drag) { return; } // TODO: Set the state is draging. card.stateTouched = Enums.StateTouch.Drag; // TODO: Follow the position. card.Follow(); }