void PlayGame() { state = GameState.MATCHING_PLAYERS; cardSelection.GetComponent <SpriteRenderer>().enabled = false; switch (selected) { case CardType.ROCK: scissor.FadeOut(); paper.FadeOut(); break; case CardType.SCISSOR: rock.FadeOut(); paper.FadeOut(); scissor.ScissorMoveLeft(); break; case CardType.PAPER: scissor.FadeOut(); rock.FadeOut(); paper.PaperMoveLeft(); break; } AdjustRoundCounterText(1); computer.ComputerPlayCard(); StartCoroutine("WaitGameValidation"); }