void InitCannon() { CannonProperties cannonProperties = Cannons.getCannonProperties(cannonLevel); if (cannonObj != null) { GameObject newcannonObj = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Prefabs/{0}", Cannons.getPrefabName(cannonProperties.cannonType)))); newcannonObj.GetComponent <Cannon>().SetCannonProperties(cannonProperties); initiateStylishCannonSwitch(cannonObj.GetComponent <Cannon>().transform, newcannonObj.transform); cannonObj.GetComponent <Cannon>().Kill(); cannonObj = newcannonObj; } else { cannonObj = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Prefabs/{0}", Cannons.getPrefabName(cannonProperties.cannonType)))); cannonObj.GetComponent <Cannon>().SetCannonProperties(cannonProperties); } }