Exemple #1
0
    void UpgradeWeapon()
    {
        money -= nextUpgradeCost();
        cannonLevel++;
        CannonProperties newCannonProperties = Cannons.getCannonProperties(cannonLevel);

        if (cannonObj.GetComponent <Cannon>().GetCannonProperties().cannonType != newCannonProperties.cannonType)
        {
            InitCannon();
        }
        else
        {
            cannonObj.GetComponent <Cannon>().SetCannonProperties(newCannonProperties);
        }

        switch (newCannonProperties.cannonType)
        {
        case 1:
            upgradeButton.GetComponent <Image>().sprite = cannonSprites[0];
            break;

        case 2:
            upgradeButton.GetComponent <Image>().sprite = cannonSprites[1];
            break;

        case 3:
            upgradeButton.GetComponent <Image>().sprite = cannonSprites[2];
            break;
        }
    }
Exemple #2
0
    void InitCannon()
    {
        CannonProperties cannonProperties = Cannons.getCannonProperties(cannonLevel);

        if (cannonObj != null)
        {
            GameObject newcannonObj = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Prefabs/{0}", Cannons.getPrefabName(cannonProperties.cannonType))));

            newcannonObj.GetComponent <Cannon>().SetCannonProperties(cannonProperties);

            initiateStylishCannonSwitch(cannonObj.GetComponent <Cannon>().transform, newcannonObj.transform);
            cannonObj.GetComponent <Cannon>().Kill();
            cannonObj = newcannonObj;
        }
        else
        {
            cannonObj = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Prefabs/{0}", Cannons.getPrefabName(cannonProperties.cannonType))));
            cannonObj.GetComponent <Cannon>().SetCannonProperties(cannonProperties);
        }
    }