Exemple #1
0
    private void BallWithStones()
    {
        float dTop   = transform.position.y - stoneHengesVertices.topMost.y;
        float dRight = transform.position.x - stoneHengesVertices.rightMost.x;

        if (transform.position.x > 18.8f && dRight < stoneRadius && transform.position.y < 8f)
        {
            connonBall.Bounce(false, false, true);
        }

        if (transform.position.x <= 18.8f && dTop < stoneRadius && transform.position.x >= 11f)
        {
            connonBall.Bounce(true, false, false);
        }
    }