Update() private méthode

private Update ( ) : void
Résultat void
        /// <summary>
        /// updates the cannon
        /// </summary>
        /// <seealso cref="Cannon.Update"/>
        private void CannonUpdate()
        {
            //attempts to shoot cannon if player has bullets is pressing left click and can cantrolle shooting
            Cannon.Active = Mouse.GetState().LeftButton == ButtonState.Pressed && canControlShooting && GameScene.AreAnyBulletsLeft();

            //updates cannon with mouse position
            Cannon.Update(BasePosition, BaseRotation, Tools.TrueMousePos);
        }
 /// <summary>
 /// assigns new cannon to player cannon
 /// </summary>
 /// <param name="newCannon">The new cannon.</param>
 public void TakeCannon(Cannon newCannon)
 {
     //assigns given cannon to player cannon (updates it right away so it doesnt draw in the worng spot)
     Cannon = newCannon;
     Cannon.Update(BasePosition, BaseRotation, Tools.TrueMousePos);
 }
 /// <summary>
 /// moves the tank towards teh target
 /// </summary>
 /// <param name="target">what the tank moves towards</param>
 /// <returns>true if this tank is dead and done exploding, false otherwise</returns>
 public virtual bool Update(Vector2 target)
 {
     //call cannon update
     Cannon.Update(BasePosition, BaseRotation, target);
     return(UpdateBaseAndHealthBar(target));
 }