void OnTriggerExit(Collider other) { touching = null; if (other.name.Contains("Water") || (other.name.Contains("pump")) || (other.name.Contains("Gas"))) { touching = null; Bubble_Script.actionBubbleStop(); Light_Script.actionBubbleStop(); Circle_Script.actionBubbleStop(); BlueWall_Script.Stop(); CancelButton_Script.CancelStop(); Bubble_Script2.actionBubble2Stop(); } }
public void drop() { Light_Script.actionBubbleStop(); Circle_Script.actionBubbleStop(); CancelButton_Script.CancelStop(); lifting = !lifting; AnimArms_Script.Drop(); }
public void Disconnect() { connected = false; SatMove_Script.toggleFixPosition(); Light_Script.actionBubbleStop(); Circle_Script.actionBubbleStop(); Act1Button_Script.activate1Stop(); Connection.text = "F"; resetConsoleMessage(); CancelButton_Script.CancelStop(); }
public void Disconnect() { connected = false; PumpMove_Script.toggleFixPosition(); CancelButton2_Script.CancelStop(); Light_Script.actionBubbleStop(); Circle_Script.actionBubbleStop(); Act1Button_Script.activate1Stop(); Act2Button_Script.activate1Stop(); Act3Button_Script.activate1Stop(); }