void OnTriggerExit(Collider other)
 {
     touching = null;
     if (other.name.Contains("Water") || (other.name.Contains("pump")) || (other.name.Contains("Gas")))
     {
         touching = null;
         Bubble_Script.actionBubbleStop();
         Light_Script.actionBubbleStop();
         Circle_Script.actionBubbleStop();
         BlueWall_Script.Stop();
         CancelButton_Script.CancelStop();
         Bubble_Script2.actionBubble2Stop();
     }
 }
 public void drop()
 {
     Light_Script.actionBubbleStop();
     Circle_Script.actionBubbleStop();
     CancelButton_Script.CancelStop();
     lifting = !lifting;
     AnimArms_Script.Drop();
 }
Exemple #3
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 public void Disconnect()
 {
     connected = false;
     SatMove_Script.toggleFixPosition();
     Light_Script.actionBubbleStop();
     Circle_Script.actionBubbleStop();
     Act1Button_Script.activate1Stop();
     Connection.text = "F";
     resetConsoleMessage();
     CancelButton_Script.CancelStop();
 }
 public void Disconnect()
 {
     connected = false;
     PumpMove_Script.toggleFixPosition();
     CancelButton2_Script.CancelStop();
     Light_Script.actionBubbleStop();
     Circle_Script.actionBubbleStop();
     Act1Button_Script.activate1Stop();
     Act2Button_Script.activate1Stop();
     Act3Button_Script.activate1Stop();
 }