public HitViewModel(BlockTypeEnum blockType,
     int damage,
     int lateDamage,
     int stun,
     int lateStun,
     int meterGain,
     CancelAbilityEnum[] cancelAbility,
     int startup,
     int active,
     int recovery,
     int onBlockAdvantage,
     int onHitAdvantage,
     string notes)
 {
     _blockType = blockType;
     _damage = damage;
     _lateDamage = lateDamage;
     _stun = stun;
     _lateStun = lateStun;
     _meterGain = meterGain;
     _cancelAbility = new List<CancelAbilityEnum>();
     _cancelAbility.AddRange(cancelAbility);
     _startup = startup;
     _active = active;
     _recovery = recovery;
     _onBlockAdvantage = onBlockAdvantage;
     _onHitAdvantage = onHitAdvantage;
     _notes = notes;
 }
 public HitViewModel(BlockTypeEnum blockType,
     int damage,
     int lateDamage,
     int stun,
     int lateStun,
     int meterGain,
     CancelAbilityEnum[] cancelAbility,
     int startup,
     int active,
     int recovery,
     int onBlockAdvantage,
     int onHitAdvantage,
     string notes)
 {
     BlockType = blockType;
     Damage = damage;
     LateDamage = lateDamage;
     Stun = stun;
     LateStun = lateStun;
     MeterGain = meterGain;
     CancelAbility = new List<CancelAbilityEnum>();
     CancelAbility.AddRange(cancelAbility);
     Startup = startup;
     Active = active;
     Recovery = recovery;
     OnBlockAdvantage = onBlockAdvantage;
     OnHitAdvantage = onHitAdvantage;
     Notes = notes;
 }