public HitViewModel(BlockTypeEnum blockType, int damage, int lateDamage, int stun, int lateStun, int meterGain, CancelAbilityEnum[] cancelAbility, int startup, int active, int recovery, int onBlockAdvantage, int onHitAdvantage, string notes) { _blockType = blockType; _damage = damage; _lateDamage = lateDamage; _stun = stun; _lateStun = lateStun; _meterGain = meterGain; _cancelAbility = new List<CancelAbilityEnum>(); _cancelAbility.AddRange(cancelAbility); _startup = startup; _active = active; _recovery = recovery; _onBlockAdvantage = onBlockAdvantage; _onHitAdvantage = onHitAdvantage; _notes = notes; }
public HitViewModel(BlockTypeEnum blockType, int damage, int lateDamage, int stun, int lateStun, int meterGain, CancelAbilityEnum[] cancelAbility, int startup, int active, int recovery, int onBlockAdvantage, int onHitAdvantage, string notes) { BlockType = blockType; Damage = damage; LateDamage = lateDamage; Stun = stun; LateStun = lateStun; MeterGain = meterGain; CancelAbility = new List<CancelAbilityEnum>(); CancelAbility.AddRange(cancelAbility); Startup = startup; Active = active; Recovery = recovery; OnBlockAdvantage = onBlockAdvantage; OnHitAdvantage = onHitAdvantage; Notes = notes; }