Exemple #1
0
    IEnumerator die()
    {
        shake.shake();
        yield return(new WaitForSeconds(0.5f));

        SceneManager.LoadScene("Planelevel32");
    }
Exemple #2
0
 IEnumerator die()
 {
     shake.shake();
     sliders.value += speed;
     yield return(null);
 }
Exemple #3
0
 IEnumerator die()
 {
     shake.shake();
     slider1.value += 2;
     yield return(null);
 }