// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); shake = GameObject.FindGameObjectWithTag("shake").GetComponent <Camshake> (); sliders = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIManager10> ().slider1; InvokeRepeating("ins", 2f, 5f); sli = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIManager10> ().slider; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); shake = GameObject.FindGameObjectWithTag("shake").GetComponent <Camshake> (); sliders = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIManager> ().slider1; InvokeRepeating("ins", 2f, 5f); bul = GameObject.FindGameObjectWithTag("bul").GetComponent <Transform> (); audios [0] = GameObject.Find("audio1").GetComponent <AudioSource> (); audios [1] = GameObject.Find("audio2").GetComponent <AudioSource> (); audios [2] = GameObject.Find("audio3").GetComponent <AudioSource> (); sli = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIManager> ().slider; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); shake = GameObject.FindGameObjectWithTag("shake2").GetComponent <Camshake> (); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); shake = GameObject.FindGameObjectWithTag("shake").GetComponent <Camshake> (); slider1 = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIEnemy1> ().slider1; }