Exemple #1
0
 // Use this for initialization
 void Start()
 {
     rb      = GetComponent <Rigidbody2D> ();
     shake   = GameObject.FindGameObjectWithTag("shake").GetComponent <Camshake> ();
     sliders = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIManager10> ().slider1;
     InvokeRepeating("ins", 2f, 5f);
     sli = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIManager10> ().slider;
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     rb      = GetComponent <Rigidbody2D> ();
     shake   = GameObject.FindGameObjectWithTag("shake").GetComponent <Camshake> ();
     sliders = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIManager> ().slider1;
     InvokeRepeating("ins", 2f, 5f);
     bul        = GameObject.FindGameObjectWithTag("bul").GetComponent <Transform> ();
     audios [0] = GameObject.Find("audio1").GetComponent <AudioSource> ();
     audios [1] = GameObject.Find("audio2").GetComponent <AudioSource> ();
     audios [2] = GameObject.Find("audio3").GetComponent <AudioSource> ();
     sli        = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIManager> ().slider;
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     rb    = GetComponent <Rigidbody2D> ();
     shake = GameObject.FindGameObjectWithTag("shake2").GetComponent <Camshake> ();
 }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     rb      = GetComponent <Rigidbody2D> ();
     shake   = GameObject.FindGameObjectWithTag("shake").GetComponent <Camshake> ();
     slider1 = GameObject.FindGameObjectWithTag("canvas").GetComponent <UIEnemy1> ().slider1;
 }