// Use this for initialization void Awake() { if (instance == null) { instance = this; } }
void Start() { spawnerScript = FindObjectOfType <PuzzelItem>(); rotatePuzzel = FindObjectOfType <RotateObjects>(); selectScript = FindObjectOfType <SelectObject>(); shakeScript = FindObjectOfType <CameraShaking>(); inventory = FindObjectOfType <Inventory> (); startPosition = transform.position; }
// Use this for initialization void Start() { currentHealth = maxHealth; invincibilityTime = 0.3f; invincibilityTimer = invincibilityTime; isInvincible = false; rb = GetComponent <Rigidbody2D>(); shake = FindObjectOfType <CameraShaking>(); movecontroller = GetComponent <EnemyMoveController>(); sr = GetComponent <SpriteRenderer>(); }
private void Awake() { Shield = GameObject.Find("Shield"); _shootingPoint = transform.Find("Shooting Point"); _spawnManager = GameObject.Find("Spawner").GetComponent <SpawnManager>(); _UiManager = GameObject.Find("Canvas").GetComponent <UiManager>(); _audio = GetComponent <AudioSource>(); _shieldscript = GameObject.Find("Shield").GetComponent <shield>(); _shaking = GameObject.Find("Main Camera").GetComponent <CameraShaking>(); }
private void Start() { instance = this; }
void Start() { spawnerScript = this.gameObject.GetComponent<PuzzelItem>(); rotatePuzzel = this.gameObject.GetComponent<RotateObjects>(); selectScript = this.gameObject.GetComponent<SelectObject>(); shakeScript = this.gameObject.GetComponent<CameraShaking>(); scoreScript = this.gameObject.GetComponent<Scores> (); startPosition = transform.position; }
void Start() { inventory = gameObject.GetComponent<InventoryGUI>(); score = gameObject.GetComponent<Scores>(); shakeScript = gameObject.GetComponent<CameraShaking> (); fade = gameObject.GetComponent<FadeInScript>(); false_level1_room1 = GameObject.FindGameObjectsWithTag("false_level1_room1"); false_level1_room2 = GameObject.FindGameObjectsWithTag("false_level1_room2"); false_level1_room3 = GameObject.FindGameObjectsWithTag("false_level1_room3"); false_level1_room4 = GameObject.FindGameObjectsWithTag("false_level1_room4"); false_level1_room5 = GameObject.FindGameObjectsWithTag("false_level1_room5"); false_level2_room1 = GameObject.FindGameObjectsWithTag("false_level2_room1"); false_level2_room2 = GameObject.FindGameObjectsWithTag("false_level2_room2"); false_level2_room3 = GameObject.FindGameObjectsWithTag("false_level2_room3"); false_level2_room4 = GameObject.FindGameObjectsWithTag("false_level2_room4"); false_level2_room5 = GameObject.FindGameObjectsWithTag("false_level2_room5"); false_level3_room1 = GameObject.FindGameObjectsWithTag("false_level3_room1"); false_level3_room2 = GameObject.FindGameObjectsWithTag("false_level3_room2"); false_level3_room3 = GameObject.FindGameObjectsWithTag("false_level3_room3"); false_level3_room4 = GameObject.FindGameObjectsWithTag("false_level3_room4"); false_level3_room5 = GameObject.FindGameObjectsWithTag("false_level3_room5"); }
void Awake() { instance = this; }
protected override void SpecificInit() { mCamera = FindObjectOfType <CameraShaking> (); }
void Start() { spawnerScript = FindObjectOfType<PuzzelItem>(); rotatePuzzel = FindObjectOfType<RotateObjects>(); selectScript = FindObjectOfType<SelectObject>(); shakeScript = FindObjectOfType<CameraShaking>(); inventory = FindObjectOfType<Inventory> (); startPosition = transform.position; }