// Use this for initialization
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
 void  Start()
 {
     spawnerScript = FindObjectOfType <PuzzelItem>();
     rotatePuzzel  = FindObjectOfType <RotateObjects>();
     selectScript  = FindObjectOfType <SelectObject>();
     shakeScript   = FindObjectOfType <CameraShaking>();
     inventory     = FindObjectOfType <Inventory> ();
     startPosition = transform.position;
 }
Beispiel #3
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 // Use this for initialization
 void Start()
 {
     currentHealth      = maxHealth;
     invincibilityTime  = 0.3f;
     invincibilityTimer = invincibilityTime;
     isInvincible       = false;
     rb             = GetComponent <Rigidbody2D>();
     shake          = FindObjectOfType <CameraShaking>();
     movecontroller = GetComponent <EnemyMoveController>();
     sr             = GetComponent <SpriteRenderer>();
 }
Beispiel #4
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    private void Awake()
    {
        Shield         = GameObject.Find("Shield");
        _shootingPoint = transform.Find("Shooting Point");

        _spawnManager = GameObject.Find("Spawner").GetComponent <SpawnManager>();

        _UiManager = GameObject.Find("Canvas").GetComponent <UiManager>();

        _audio = GetComponent <AudioSource>();

        _shieldscript = GameObject.Find("Shield").GetComponent <shield>();

        _shaking = GameObject.Find("Main Camera").GetComponent <CameraShaking>();
    }
Beispiel #5
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 private void Start()
 {
     instance = this;
 }
 void Start()
 {
     spawnerScript = this.gameObject.GetComponent<PuzzelItem>();
     rotatePuzzel = this.gameObject.GetComponent<RotateObjects>();
     selectScript = this.gameObject.GetComponent<SelectObject>();
     shakeScript = this.gameObject.GetComponent<CameraShaking>();
     scoreScript = this.gameObject.GetComponent<Scores> ();
     startPosition = transform.position;
 }
    void Start()
    {
        inventory = gameObject.GetComponent<InventoryGUI>();
        score = gameObject.GetComponent<Scores>();
        shakeScript = gameObject.GetComponent<CameraShaking> ();
        fade = gameObject.GetComponent<FadeInScript>();
        false_level1_room1 = GameObject.FindGameObjectsWithTag("false_level1_room1");
        false_level1_room2 = GameObject.FindGameObjectsWithTag("false_level1_room2");
        false_level1_room3 = GameObject.FindGameObjectsWithTag("false_level1_room3");
        false_level1_room4 = GameObject.FindGameObjectsWithTag("false_level1_room4");
        false_level1_room5 = GameObject.FindGameObjectsWithTag("false_level1_room5");

        false_level2_room1 = GameObject.FindGameObjectsWithTag("false_level2_room1");
        false_level2_room2 = GameObject.FindGameObjectsWithTag("false_level2_room2");
        false_level2_room3 = GameObject.FindGameObjectsWithTag("false_level2_room3");
        false_level2_room4 = GameObject.FindGameObjectsWithTag("false_level2_room4");
        false_level2_room5 = GameObject.FindGameObjectsWithTag("false_level2_room5");

        false_level3_room1 = GameObject.FindGameObjectsWithTag("false_level3_room1");
        false_level3_room2 = GameObject.FindGameObjectsWithTag("false_level3_room2");
        false_level3_room3 = GameObject.FindGameObjectsWithTag("false_level3_room3");
        false_level3_room4 = GameObject.FindGameObjectsWithTag("false_level3_room4");
        false_level3_room5 = GameObject.FindGameObjectsWithTag("false_level3_room5");
    }
 void Awake()
 {
     instance = this;
 }
 protected override void SpecificInit()
 {
     mCamera = FindObjectOfType <CameraShaking> ();
 }
 void Start()
 {
     spawnerScript = FindObjectOfType<PuzzelItem>();
     rotatePuzzel = FindObjectOfType<RotateObjects>();
     selectScript = FindObjectOfType<SelectObject>();
     shakeScript = FindObjectOfType<CameraShaking>();
     inventory = FindObjectOfType<Inventory> ();
     startPosition = transform.position;
 }