Exemple #1
0
    void Start()
    {
        gameObject.GetComponent <MeshRenderer>().enabled = false;
        isTriggered = false;

        Player     = GameObject.Find("Player");
        MainCamera = GameObject.Find("Main Camera");
        FlashLight = GameObject.Find("Spotlight");

        mPlayerStatusScript = Player.GetComponent <PlayerStatusScript>();
        mPlayerController   = Player.GetComponent <PlayerController>();
        mCameraRayScript    = MainCamera.GetComponent <CameraRayScript>();
        mCrawlScript        = Player.GetComponent <CrawlScript>();
        mExamineScript      = GameObject.Find("CrawlExamine").GetComponent <ExamineScript>();

        AxisController[] axisControllerList = Player.GetComponents <AxisController>();
        for (int i = 0; i < axisControllerList.GetLength(0); i++)
        {
            if (axisControllerList[i].Name == "Right")
            {
                mAxisControllerRight = axisControllerList[i];
                break;
            }
        }
    }
Exemple #2
0
    void Start()
    {
        Player            = GameObject.Find("Player");
        mCamera           = GameObject.Find("Main Camera");
        mPlayerController = Player.GetComponent <PlayerController>();
        mExamineScript    = GameObject.Find("ExaminePlane(S)").GetComponent <ExamineScript>();
        mCameraRayScript  = mCamera.GetComponent <CameraRayScript>();

        InputManager.TouchDownEvent += OnTouchDown;
        InputManager.TouchDragEvent += OnTouchDrag;
        InputManager.TouchUpEvent   += OnTouchUp;
    }
Exemple #3
0
    void Start()
    {
        MainCamera = GameObject.Find("Main Camera");
        FlashLight = GameObject.Find("Spotlight");
        BGMSound   = GameObject.Find("BGMSound");

        mPlayerController = GameObject.Find("Player").GetComponent <PlayerController>();
        mCameraRayScript  = MainCamera.GetComponent <CameraRayScript>();

        mHealthTexture1 = Resources.LoadAll("heart_died", typeof(Texture2D));
        mHealthTexture2 = Resources.LoadAll("heart_01", typeof(Texture2D));
        mHealthTexture3 = Resources.LoadAll("heart_02", typeof(Texture2D));
        mHealthTexture4 = Resources.LoadAll("heart_03", typeof(Texture2D));
        mHealthTexture5 = Resources.LoadAll("heart_04", typeof(Texture2D));

        mHealthTexture = (Texture2D)mHealthTexture5[0];
        MyStyle        = new GUIStyle();
    }
Exemple #4
0
    void Start()
    {
        mCameraRayScript  = GameObject.Find("Main Camera").GetComponent <CameraRayScript>();
        mPlayerController = GameObject.Find("Player").GetComponent <PlayerController>();
        mLookAtScript     = GameObject.Find("TriggerLookAt(F)").GetComponent <LookAtScript>();
        ExamineFlaslight  = GameObject.Find("ExaminePlane(Flashlight)");

        if (mTriggerPuzzle == TRIGGER_PUZZLE.DOLL)
        {
            mSwapDollPuzzleController = GameObject.Find("DollPuzzle").GetComponent <SwapDollPuzzleController>();
        }
        else if (mTriggerPuzzle == TRIGGER_PUZZLE.SLIDE)
        {
            mSlidePuzzleScript = GameObject.Find("SlidePuzzle").GetComponent <SlidePuzzleScript>();
        }
        else if (mTriggerPuzzle == TRIGGER_PUZZLE.ROTATE_COLOR)
        {
            mRotatePuzzleScript = GameObject.Find("RotatePuzzle").GetComponent <RotatePuzzleScript>();
        }
    }
Exemple #5
0
 void Start()
 {
     mCamera           = GameObject.Find("Main Camera");
     mCameraRayScript  = mCamera.GetComponent <CameraRayScript>();
     mPlayerController = GameObject.Find("Player").GetComponent <PlayerController>();;
 }