void Start() { gameObject.GetComponent <MeshRenderer>().enabled = false; isTriggered = false; Player = GameObject.Find("Player"); MainCamera = GameObject.Find("Main Camera"); FlashLight = GameObject.Find("Spotlight"); mPlayerStatusScript = Player.GetComponent <PlayerStatusScript>(); mPlayerController = Player.GetComponent <PlayerController>(); mCameraRayScript = MainCamera.GetComponent <CameraRayScript>(); mCrawlScript = Player.GetComponent <CrawlScript>(); mExamineScript = GameObject.Find("CrawlExamine").GetComponent <ExamineScript>(); AxisController[] axisControllerList = Player.GetComponents <AxisController>(); for (int i = 0; i < axisControllerList.GetLength(0); i++) { if (axisControllerList[i].Name == "Right") { mAxisControllerRight = axisControllerList[i]; break; } } }
void Start() { Player = GameObject.Find("Player"); mCamera = GameObject.Find("Main Camera"); mPlayerController = Player.GetComponent <PlayerController>(); mExamineScript = GameObject.Find("ExaminePlane(S)").GetComponent <ExamineScript>(); mCameraRayScript = mCamera.GetComponent <CameraRayScript>(); InputManager.TouchDownEvent += OnTouchDown; InputManager.TouchDragEvent += OnTouchDrag; InputManager.TouchUpEvent += OnTouchUp; }
void Start() { MainCamera = GameObject.Find("Main Camera"); FlashLight = GameObject.Find("Spotlight"); BGMSound = GameObject.Find("BGMSound"); mPlayerController = GameObject.Find("Player").GetComponent <PlayerController>(); mCameraRayScript = MainCamera.GetComponent <CameraRayScript>(); mHealthTexture1 = Resources.LoadAll("heart_died", typeof(Texture2D)); mHealthTexture2 = Resources.LoadAll("heart_01", typeof(Texture2D)); mHealthTexture3 = Resources.LoadAll("heart_02", typeof(Texture2D)); mHealthTexture4 = Resources.LoadAll("heart_03", typeof(Texture2D)); mHealthTexture5 = Resources.LoadAll("heart_04", typeof(Texture2D)); mHealthTexture = (Texture2D)mHealthTexture5[0]; MyStyle = new GUIStyle(); }
void Start() { mCameraRayScript = GameObject.Find("Main Camera").GetComponent <CameraRayScript>(); mPlayerController = GameObject.Find("Player").GetComponent <PlayerController>(); mLookAtScript = GameObject.Find("TriggerLookAt(F)").GetComponent <LookAtScript>(); ExamineFlaslight = GameObject.Find("ExaminePlane(Flashlight)"); if (mTriggerPuzzle == TRIGGER_PUZZLE.DOLL) { mSwapDollPuzzleController = GameObject.Find("DollPuzzle").GetComponent <SwapDollPuzzleController>(); } else if (mTriggerPuzzle == TRIGGER_PUZZLE.SLIDE) { mSlidePuzzleScript = GameObject.Find("SlidePuzzle").GetComponent <SlidePuzzleScript>(); } else if (mTriggerPuzzle == TRIGGER_PUZZLE.ROTATE_COLOR) { mRotatePuzzleScript = GameObject.Find("RotatePuzzle").GetComponent <RotatePuzzleScript>(); } }
void Start() { mCamera = GameObject.Find("Main Camera"); mCameraRayScript = mCamera.GetComponent <CameraRayScript>(); mPlayerController = GameObject.Find("Player").GetComponent <PlayerController>();; }