public unsafe void RenderTick(uint *bmpAddress, int bmpWidth, int bmpHeight) { RenderUtils.FillColor(bmpAddress, bmpWidth, bmpHeight, 0xFF000000); CameraObj.Render(bmpAddress, bmpWidth, bmpHeight); if (Overworld.ShouldRenderDayTint()) { DayTint.Render(bmpAddress, bmpWidth, bmpHeight); } }