void Start() { cameraMain.CameraSize(); //카메라 픽셀보간용 headAnim = head.GetComponent <PlayerAnim>(); bodyAnim = body.GetComponent <PlayerAnim>(); legAnim = leg.GetComponent <PlayerAnim>(); PlayerStunSpr = player.GetComponent <SpriteRenderer>(); Stun = false; STUNBool = false; noDamage = false; NoDamageBool = false; Stamina = 100f; Life = 3; StartCoroutine("createLife"); StartCoroutine("SCORE"); }