Exemple #1
0
 private static void FadeOutNoUI(CameraMain __instance) // string __m_BGMName 못가져옴
 {
     if (configEntryUtill["FadeOutNoUI", false])
     {
         MyLog.LogMessage("FadeOutNoUI : " + __instance.GetFadeState());
     }
 }
Exemple #2
0
    //Init
    //===============================

    void Start()
    {
        Static      = this;
        mainCamera  = GetComponent <Camera>();
        m_rotationY = -transform.localEulerAngles.x;

        iCManager.SetObjectIC(mainCamera.gameObject);
        iCManager.SetObjectIC(floorL);
        iCManager.SetObjectIC(floorR);

        oldMousePosition        = Input.mousePosition;
        newMousePosition        = Input.mousePosition;
        pushersw.onSwitch      += Pushersw_onSwitch;
        SwitchNoG.onSwitch     += SwitchNoG_onSwitch;
        pusherFloorSw.onSwitch += PusherFloorSw_onSwitch;
        pusherlsw.onSwitch     += Pusherlsw_onSwitch;
        pusherlarsw.onSwitch   += Pusherlarsw_onSwitch;
        pusherClear.onSwitch   += (object sender, System.EventArgs e) => { StartCoroutine(HideFloorLate()); };

        InitUIEvents();
        InitAllBulletType();
        InitAllBuildType();

        Debug.Log("Loaded");
    }
 public void UpdateText()
 {
     if (!IsMine && !bot2)
     {
         var mag  = (_Player.pos - pos).magnitude;
         var dist = 200;
         if (playerNameTxt.enabled || FramesElapsed(10))
         {
             var position = CameraMain.WorldToViewportPoint(pos + Vector3.up) + Vector3.up * .05f;
             if (playerNameTxt.transform.position.z < 0)
             {
                 position.y = .1f;
                 position.x = Mathf.Clamp(1f - position.x, .2f, .7f);
                 playerNameTxt.transform.position = position;
             }
             playerNameTxt.transform.position = position;
             playerNameTxt.fontSize           = (int)Mathf.Lerp(16, 8, mag / dist);
         }
         //if (_Loader.pursuitRace)
         playerNameTxt.enabled = _Player.voiceChatting || !_Player.IsEnemy(this) || !GameType.weapons || Time.time - lastHitTime < 3 || Time.time - _Game.stateChangeTime < 10; //|| dm ? Time.time - lastHitTime < 3 : _Player.team.players.Any(a => a.Seeing(this));
         playerNameTxt.color   = (_Player.IsEnemy(this) ? Color.red : Color.green);                                                                                             // -new Color(0, 0, 0, Mathf.Min(.7f, mag / 400f));
     }
     else
     {
         playerNameTxt.enabled = false;
     }
 }
        /// <summary>画面を更新する</summary>
        public void LateUpdate()
        {
            // キー入力で切替える:オン/オフ
            if (Input.GetKeyDown(m_cfg.KeyTogglePower.ToLower()))
            {
                if (m_bActive)
                {
                    m_bActive = false; // 終了
                }
                else
                {
                    m_bActive     = true; // 開始
                    m_fTimeOrigin = Time.time;
                }
            }
            if (!m_bActive)
            {
                return; // 非アクティブ時は何もしない
            }
            CameraMain mainCamera = GameMain.Instance.MainCamera;
            Transform  cameraT    = mainCamera.camera.transform;

            // 移動量を計算
            float dT    = Time.time - m_fTimeOrigin;
            float pitch = m_cfg.PitchAmp * Mathf.Sin(m_cfg.PitchFreq * dT);
            float roll  = m_cfg.RollAmp * Mathf.Sin(m_cfg.RollFreq * dT);

            // 注視点を中心にカメラ移動
            Vector3 target = mainCamera.GetTargetPos();

            cameraT.RotateAround(target, Vector3.up, pitch);
            cameraT.RotateAround(target, Vector3.right, roll);
            // 微妙にバンク?するので正立させる
            cameraT.LookAt(target, Vector3.up);
        }
Exemple #5
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 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         mainCam  = this.GetComponent <Camera>();
     }
 }
Exemple #6
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    void Start()
    {
        mainCamera = FindObjectOfType <CameraMain>();

        if (mainCamera == null)
        {
            throw new Exception("main is required");
        }
    }
Exemple #7
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    // 元の MoveHeadAndEye 相当の処理
    void originalTbodyMoveHeadAndEyeCallback2(TBody tbody, ref Vector3 thatHeadEulerAngle, ref Vector3 thatHeadEulerAngleG, ref Vector3 thatEyeEulerAngle)
    {
        TBody      that       = tbody;
        CameraMain mainCamera = GameMain.Instance.MainCamera;

        // eyeTargetWorldPos:ワールド座標系での視線のターゲット位置
        Vector3 eyeTargetWorldPos = updateEyeTargetPos(tbody);

        // HeadToCamPer:最終的に顔がカメラを向く度合い
        //  0 なら元の頭の向き、1 ならカメラの向き
        if (that.boHeadToCam)
        {
            that.HeadToCamPer += Time.deltaTime * that.HeadToCamFadeSpeed;
        }
        else
        {
            that.HeadToCamPer -= Time.deltaTime * that.HeadToCamFadeSpeed;
        }
        that.HeadToCamPer = Mathf.Clamp01(that.HeadToCamPer);

        that.boChkEye = false;

        originalMoveHead(tbody, ref thatHeadEulerAngle, ref thatHeadEulerAngleG, ref thatEyeEulerAngle, eyeTargetWorldPos);

        if (that.boMAN || that.trsEyeL == null || that.trsEyeR == null)
        {
            return;
        }

        // 目の追従処理
        if (that.boEyeToCam && that.boChkEye)
        {
            Vector3    toDirection2 = Quaternion.Inverse(that.trsHead.rotation) * (eyeTargetWorldPos - that.trsHead.position);
            Quaternion quaternion2  = new Quaternion();
            quaternion2.SetFromToRotation(Vector3.up, toDirection2);
            Vector3 eulerAngles2 = PluginHelper.NormalizeEulerAngles(quaternion2.eulerAngles);
            Vector3 view         = Vector3.Normalize(eyeTargetWorldPos - that.trsEyeL.position);
            quaternion2.SetLookRotation(view, Vector3.up);
            Quaternion quaternion3 = quaternion2 * Quaternion.Euler(0.0f, 90f, 0.0f);

            float num = 0.5f;
            if (that.boEyeSorashi)
            {
                num = 0.05f;
            }
            thatEyeEulerAngle = thatEyeEulerAngle * (1f - num) + eulerAngles2 * num;
        }
        else
        {
            thatEyeEulerAngle = thatEyeEulerAngle * 0.95f;
        }

        that.trsEyeL.localRotation = that.quaDefEyeL * Quaternion.Euler(0.0f, thatEyeEulerAngle.x * -0.2f, thatEyeEulerAngle.z * -0.1f);
        that.trsEyeR.localRotation = that.quaDefEyeR * Quaternion.Euler(0.0f, thatEyeEulerAngle.x * 0.2f, thatEyeEulerAngle.z * 0.1f);
    }
Exemple #8
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 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Debug.Log("Warning: multiple " + this + " in scene!");
     }
 }
        void OnLevelWasLoaded(int level)
        {
            if (previousLevel == 5)
            {
                StoreSettings();
            }

            mainCamera      = GameMain.Instance.MainCamera;
            previousLevel   = level;
            bLevelWasLoaded = true;
            levelTimer      = 0f;
        }
        private void OnLevelWasLoaded(int level)
        {
            if (!bg.activeSelf)
            {
                bgIndex = 0;
                bg.SetActive(true);
            }
            mainCamera = GameMain.Instance.MainCamera;
            mainLight = GameMain.Instance.MainLight;

            lightIntensityDefault = mainLight.light.intensity;
        }
        void OnLevelWasLoaded(int level)
        {
            if (previousLevel == 5)
            {
                StoreSettings();
            }

            mainCamera = GameMain.Instance.MainCamera;
            previousLevel = level;
            bLevelWasLoaded = true;
            levelTimer = 0f;
            InitPoseCallback();
        }
Exemple #12
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        public MaidManager()
        {
            listMaid = new List <Maid>();
            listTrs  = new List <Transform>();
            listName = new List <string>();

            iCurrent = -1;
            sCurrent = "- - -";

            cm         = GameMain.Instance.CharacterMgr;
            cameraMain = GameMain.Instance.MainCamera;

            bUpdateRequest = true;
        }
Exemple #13
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    public void Callback(TBody tbody)
    {
        TBody that = tbody;

        if (that.trsHead == null)
        {
            return;
        }
        CameraMain mainCamera = GameMain.Instance.MainCamera;

        if (mainCamera == null)
        {
            return;
        }

        try
        {
            bool bParamHeadTrack = false;
            Maid maid            = tbody.maid;
            if (maid != null)
            {
                bParamHeadTrack = ExSaveData.GetBool(maid, PluginName, "HEAD_TRACK", false);
            }

            Vector3 thatHeadEulerAngle  = (Vector3)Helper.GetInstanceField(typeof(TBody), that, "HeadEulerAngle");
            Vector3 thatHeadEulerAngleG = (Vector3)Helper.GetInstanceField(typeof(TBody), that, "HeadEulerAngleG");
            Vector3 thatEyeEulerAngle   = (Vector3)Helper.GetInstanceField(typeof(TBody), that, "EyeEulerAngle");

            if (bParamHeadTrack)
            {
                ExternalValues externalValues = PluginHelper.GetOrAddComponent <ExternalValues>(tbody.gameObject);
                externalValues.tbody = tbody;
                newTbodyMoveHeadAndEyeCallback2(externalValues, tbody, ref thatHeadEulerAngle, ref thatHeadEulerAngleG, ref thatEyeEulerAngle);
            }
            else
            {
                originalTbodyMoveHeadAndEyeCallback2(tbody, ref thatHeadEulerAngle, ref thatHeadEulerAngleG, ref thatEyeEulerAngle);
            }

            Helper.SetInstanceField(typeof(TBody), that, "HeadEulerAngle", thatHeadEulerAngle);
            Helper.SetInstanceField(typeof(TBody), that, "HeadEulerAngleG", thatHeadEulerAngleG);
            Helper.SetInstanceField(typeof(TBody), that, "EyeEulerAngle", thatEyeEulerAngle);
        }
        catch (Exception ex)
        {
            Helper.ShowException(ex);
        }
    }
Exemple #14
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        public void OnLevelWasLoaded(int level)
        {
            sceneLevel = level;

            maid = GameMain.Instance.CharacterMgr.GetMaid(0);

            if (maid)
            {
                maidTransform = maid.body0.transform;
            }

            bg = GameObject.Find("__GameMain__/BG").transform;

            mainCamera = GameMain.Instance.MainCamera;

            if (maid && bg && maidTransform)
            {
                allowUpdate = true;
            }
            else
            {
                allowUpdate = false;
            }

            if (occulusVR)
            {
                uiObject = GameObject.Find("ovr_screen");
            }
            else
            {
                uiObject   = GameObject.Find("/UI Root/Camera");
                defaultFOV = Camera.main.fieldOfView;
            }

            if (level == 5)
            {
                GameObject uiRoot = GameObject.Find("/UI Root");
                profilePanel = uiRoot.transform.Find("ProfilePanel").gameObject;
            }
            else if (level == 12)
            {
                GameObject uiRoot = GameObject.Find("/UI Root");
                profilePanel = uiRoot.transform.Find("UserEditPanel").gameObject;
            }
            fpsMode = false;
        }
Exemple #15
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    public void Update()
    {
        if (_Game)
        {
            return;
        }
        var        r = CameraMain.ScreenPointToRay(Input.mousePosition);
        RaycastHit h;

        if (Input.GetMouseButtonDown(1))
        {
            Reset();
        }
        if (Input.GetMouseButtonDown(0) && Physics.Raycast(r, out h))
        {
            Damage(h.point, r.direction);
            Debug.DrawRay(h.point, h.normal, Color.white, 10);
        }
    }
Exemple #16
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        private bool InitializeSceneObjects()
        {
            maid          = GameMain.Instance.CharacterMgr.GetMaid(0);
            maidTransform = maid ? maid.body0.transform : null;
            bg            = GameObject.Find("__GameMain__/BG").transform;
            mainCamera    = GameMain.Instance.MainCamera;
            manHead       = null;

            if (isOVR)
            {
                uiObject = GameObject.Find("ovr_screen");
            }
            else
            {
                uiObject = GameObject.Find("/UI Root/Camera");
                if (uiObject == null)
                {
                    uiObject = GameObject.Find("SystemUI Root/Camera");
                }
                defaultFoV = Camera.main.fieldOfView;
            }

            if (sceneLevel == (int)Scene.SceneEdit)
            {
                GameObject uiRoot = GameObject.Find("/UI Root");
                profilePanel = uiRoot.transform.Find("ProfilePanel").gameObject;
            }
            else if (sceneLevel == (int)Scene.SceneUserEdit)
            {
                GameObject uiRoot = GameObject.Find("/UI Root");
                profilePanel = uiRoot.transform.Find("UserEditPanel").gameObject;
            }
            else
            {
                profilePanel = null;
            }

            lastCameraPos      = Vector3.zero;
            fpsShakeCorrection = false;
            fpsMode            = false;

            return(maid && maidTransform && bg && mainCamera);
        }
Exemple #17
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    Vector3 updateEyeTargetPos(TBody tbody)
    {
        TBody      that       = tbody;
        CameraMain mainCamera = GameMain.Instance.MainCamera;

        // eyeTargetWorldPos:ワールド座標系での視線のターゲット位置
        Vector3 eyeTargetWorldPos;

        if (that.trsLookTarget == null)
        {
            eyeTargetWorldPos = that.trsHead.TransformPoint(that.offsetLookTarget);
            if (that.boEyeSorashi)
            {
                // num : 顔の前方と顔→カメラベクトルの内積。1.0に近ければ、カメラが顔の正面にある
                float num = Vector3.Dot(
                    (eyeTargetWorldPos - that.trsHead.position).normalized,
                    (mainCamera.transform.position - that.trsHead.position).normalized);

                if (that.EyeSorashiCnt > 0)
                {
                    ++that.EyeSorashiCnt;
                    if (that.EyeSorashiCnt > 200)
                    {
                        that.EyeSorashiCnt = 0;
                    }
                }

                // カメラが顔の前方にあり、なおかつ前回の変更から 200 フレーム経過しているなら、新しい「前方」を決める
                if (num > 0.9f && that.EyeSorashiCnt == 0)
                {
                    that.offsetLookTarget = !that.EyeSorashiTgl ? new Vector3(-0.6f, 1f, 0.6f) : new Vector3(-0.5f, 1f, -0.7f);
                    that.EyeSorashiTgl    = !that.EyeSorashiTgl;
                    that.EyeSorashiCnt    = 1;
                }
            }
        }
        else
        {
            eyeTargetWorldPos = that.trsLookTarget.position;
        }
        return(eyeTargetWorldPos);
    }
    /// <summary>
    /// Inits the camera controller variables.
    /// Made public so that it can be called by classes that require information about the
    /// camera to be present when initing variables in 'Start'
    /// </summary>
    public void InitCameraControllerVariables()
    {
        // Get the IPD value (distance between eyes in meters)
        OVRDevice.GetIPD(ref ipd);

        // Using the calculated FOV, based on distortion parameters, yeilds the best results.
        // However, public functions will allow to override the FOV if desired
        VerticalFOV = CameraMain.GetComponent <OVRCamera>().GetIdealVFOV();
        // Get aspect ratio as well
        AspectRatio = CameraMain.GetComponent <OVRCamera>().CalculateAspectRatio();

        // Get our initial world orientation of the cameras from the scene (we can grab it from
        // the set FollowOrientation object or this OVRCameraController gameObject)
        if (FollowOrientation != null)
        {
            OrientationOffset = FollowOrientation.rotation;
        }
        else
        {
            OrientationOffset = transform.rotation;
        }
    }
        public void OnLevelWasLoaded(int level)
        {
            sceneLevel = level;

            maid = GameMain.Instance.CharacterMgr.GetMaid(0);

            if (maid)
            {
                maidTransform = maid.body0.transform;
            }

            bg = GameObject.Find("__GameMain__/BG").transform;

            mainCamera = GameMain.Instance.MainCamera;

            if (maid && bg && maidTransform)
            {
                allowUpdate = true;
            }
            else
            {
                allowUpdate = false;
            }

            if (occulusVR)
            {
                uiObject = GameObject.Find("ovr_screen");
            }
            else
            {
                uiObject = GameObject.Find("/UI Root/Camera");
                //20160103
                if (uiObject == null)
                    uiObject = GameObject.Find("SystemUI Root/Camera");
                //20160103 ここまで
                defaultFOV = Camera.main.fieldOfView;
            }

            if (level == 5)
            {
                GameObject uiRoot = GameObject.Find("/UI Root");
                profilePanel = uiRoot.transform.Find("ProfilePanel").gameObject;
            }
            else if (level == 12)
            {
                GameObject uiRoot = GameObject.Find("/UI Root");
                profilePanel = uiRoot.transform.Find("UserEditPanel").gameObject;
            }
            //20160103
            else if (level == 15)
            {
                //profilePanelが何をしているのかよくわからないので適当
                GameObject uiRoot = GameObject.Find("__GameMain__/SystemUI Root");
                profilePanel = uiRoot.transform.Find("ConfigPanel").gameObject;
            }
            cameraOffset = Vector3.zero;
            bFpsShakeCorrection = false;
            //20160103 ここまで

            fpsMode = false;
        }
Exemple #20
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 // Use this for initialization
 void Start()
 {
     S = this;
 }
        public static bool Intersects(Renderer Renderer)
        {
            bool intersectRay = interFrame != Time.frameCount && Renderer.bounds.IntersectRay(CameraMain.ScreenPointToRay(Input.mousePosition));

            if (intersectRay)
            {
                interFrame = Time.frameCount;
            }
            return(intersectRay);
        }
Exemple #22
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 public MovieCameraTargetTrack() : base()
 {
     this.mainCam  = GameMain.Instance.MainCamera;
     this.camCompo = this.mainCam.GetComponent <Camera>();
 }
Exemple #23
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    // 新しい MoveHeadAndEye
    void newTbodyMoveHeadAndEyeCallback2(ExternalValues externalValues, TBody tbody, ref Vector3 thatHeadEulerAngle, ref Vector3 thatHeadEulerAngleG, ref Vector3 thatEyeEulerAngle)
    {
        TBody      that       = tbody;
        Maid       maid       = tbody.maid;
        CameraMain mainCamera = GameMain.Instance.MainCamera;

        // eyeTarget_world:視線の目標位置(ワールド座標系)
        Vector3 eyeTarget_world = updateEyeTargetPos(tbody);

        // HeadToCamPer:最終的に顔がカメラを向く度合い
        //  0 なら元の頭の向き、1 ならカメラの向き
        if (that.boHeadToCam)
        {
            that.HeadToCamPer += Time.deltaTime * that.HeadToCamFadeSpeed;
        }
        else
        {
            that.HeadToCamPer -= Time.deltaTime * that.HeadToCamFadeSpeed;
        }
        that.HeadToCamPer = Mathf.Clamp01(that.HeadToCamPer);

        that.boChkEye = false;

        newMoveHead(externalValues, tbody, ref thatHeadEulerAngle, ref thatHeadEulerAngleG, ref thatEyeEulerAngle, eyeTarget_world);

        externalValues.prevQuat = that.trsHead.rotation;

        if (that.boMAN || that.trsEyeL == null || that.trsEyeR == null)
        {
            return;
        }

        that.boChkEye = false;
        {
            float paramEyeAng = ExSaveData.GetFloat(maid, PluginName, "EYE_ANG.angle", 0f);
            paramEyeAng = Mathf.Clamp(paramEyeAng, -180f, 180f);
            float paramSpeed = ExSaveData.GetFloat(maid, PluginName, "EYE_TRACK.speed", 0.05f);

            float   paramInside    = ExSaveData.GetFloat(maid, PluginName, "EYE_TRACK.inside", 60f);
            float   paramOutside   = ExSaveData.GetFloat(maid, PluginName, "EYE_TRACK.outside", 60f);
            float   paramAbove     = ExSaveData.GetFloat(maid, PluginName, "EYE_TRACK.above", 40f);
            float   paramBelow     = ExSaveData.GetFloat(maid, PluginName, "EYE_TRACK.below", 20f);
            float   paramBehind    = ExSaveData.GetFloat(maid, PluginName, "EYE_TRACK.behind", 170f);
            float   paramOfsX      = ExSaveData.GetFloat(maid, PluginName, "EYE_TRACK.ofsx", 0f);
            float   paramOfsY      = ExSaveData.GetFloat(maid, PluginName, "EYE_TRACK.ofsy", 0f);
            Vector3 targetPosition = eyeTarget_world;

            if (!that.boEyeToCam)
            {
                // 視線を正面に戻す
                eyeTarget_world = that.trsHead.TransformPoint(Vector3.up * 1000.0f);
            }

            {
                Transform  trsEye   = that.trsEyeL;
                Quaternion defQuat  = that.quaDefEyeL * Quaternion.Euler(paramEyeAng, -paramOfsX, -paramOfsY);
                Quaternion prevQuat = externalValues.prevLeftEyeQuat;

                Transform  trsParent         = trsEye.parent;
                Quaternion newRotation_world = CalcNewEyeRotation(
                    paramOutside,
                    paramInside,
                    paramBelow,
                    paramAbove,
                    paramBehind,
                    trsParent.rotation,
                    trsEye.position,
                    eyeTarget_world
                    );
                Quaternion q = Quaternion.Inverse(trsParent.rotation) * newRotation_world;
                q                    = Quaternion.Slerp(Quaternion.identity, q, 0.2f); // 眼球モデルの中心に、眼球のトランスフォームの原点が無いため、ごまかしている
                q                    = Quaternion.Slerp(prevQuat, q, paramSpeed);
                prevQuat             = q;
                trsEye.localRotation = q * defQuat;

                externalValues.prevLeftEyeQuat = prevQuat;
            }

            {
                Transform  trsEye   = that.trsEyeR;
                Quaternion defQuat  = that.quaDefEyeR * Quaternion.Euler(-paramEyeAng, -paramOfsX, paramOfsY);
                Quaternion prevQuat = externalValues.prevRightEyeQuat;

                Transform  trsParent         = trsEye.parent;
                Quaternion newRotation_world = CalcNewEyeRotation(
                    paramOutside,
                    paramInside,
                    paramAbove,
                    paramBelow,
                    paramBehind,
                    trsParent.rotation,
                    trsEye.position,
                    eyeTarget_world
                    );
                Quaternion q = Quaternion.Inverse(trsParent.rotation) * newRotation_world;
                q                    = Quaternion.Slerp(Quaternion.identity, q, 0.2f);
                q                    = Quaternion.Slerp(prevQuat, q, paramSpeed);
                prevQuat             = q;
                trsEye.localRotation = q * defQuat;

                externalValues.prevRightEyeQuat = prevQuat;
            }
        }
    }
Exemple #24
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    // Start is called before the first frame update
    void Start()
    {
        Camera = GameObject.FindGameObjectWithTag("MainCamera");

        C = Camera.GetComponent <CameraMain>();
    }
Exemple #25
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 private void Awake()
 {
     _inst = this;
 }
Exemple #26
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 // Use this for initialization
 void Start()
 {
     S = this;
 }
Exemple #27
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        public void OnLevelWasLoaded(int level)
        {
            sceneLevel = level;

            maid = GameMain.Instance.CharacterMgr.GetMaid(0);

            if (maid)
            {
                maidTransform = maid.body0.transform;
            }

            bg = GameObject.Find("__GameMain__/BG").transform;

            mainCamera = GameMain.Instance.MainCamera;

            if (maid && bg && maidTransform)
            {
                allowUpdate = true;
            }
            else
            {
                allowUpdate = false;
            }

            if (occulusVR)
            {
                uiObject = GameObject.Find("ovr_screen");
            }
            else
            {
                uiObject = GameObject.Find("/UI Root/Camera");
                //20160103
                if (uiObject == null)
                {
                    uiObject = GameObject.Find("SystemUI Root/Camera");
                }
                //20160103 ここまで
                defaultFOV = Camera.main.fieldOfView;
            }

            if (level == 5)
            {
                GameObject uiRoot = GameObject.Find("/UI Root");
                profilePanel = uiRoot.transform.Find("ProfilePanel").gameObject;
            }
            else if (level == 12)
            {
                GameObject uiRoot = GameObject.Find("/UI Root");
                profilePanel = uiRoot.transform.Find("UserEditPanel").gameObject;
            }
            //20160103
            else if (level == 15)
            {
                //profilePanelが何をしているのかよくわからないので適当
                GameObject uiRoot = GameObject.Find("__GameMain__/SystemUI Root");
                profilePanel = uiRoot.transform.Find("ConfigPanel").gameObject;
            }
            cameraOffset        = Vector3.zero;
            bFpsShakeCorrection = false;
            //20160103 ここまで

            fpsMode = false;
        }
Exemple #28
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 void Start()
 {
     playerController = GetComponent <PlayerController>();
     cam  = GetComponentInChildren <CameraMain>();
     ball = GetComponentInChildren <BallMove>();
 }