// Use this for initialization void Start() { camFunc = Camera.main.GetComponent <CameraFunctions>(); animationAvailable = false; curLoadedPageNumber = -1; nextLoadedPageNumber = 0; StartCoroutine(LoadPageIntoContainers()); }
private void Start() { if (_cameraFunctions == null) { _cameraFunctions = this; } else { Destroy(this); } }
private void Awake() { if (_cameraFunctions == null) { _cameraFunctions = this; _zStart = transform.position.z; } else if (_cameraFunctions != this) { Destroy(this); } }
private void Awake() { if (_cameraFunctions == null) { _cameraFunctions = this; _zStart = transform.position.z; _recoil = GetComponent <RecoilScript>(); } else if (_cameraFunctions != this) { Destroy(this); } }
// Use this for initialization void Start() { camFuncs = FindObjectOfType <CameraFunctions>(); controller = GetComponent <FighterController>(); animator = GetComponent <Animator>(); rig = GetComponent <Rigidbody>(); manager = FindObjectOfType <GameManager>(); if (controller != null) { playerID = controller.playerID; } else { playerID = -1; } }
public static void ScriptReferences() //Assigns script references { systemListConstructor = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemListConstructor>(); cameraFunctionsScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFunctions>(); turnInfoScript = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <TurnInfo>(); playerTurnScript = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <PlayerTurn>(); diplomacyScript = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <DiplomacyControlScript>(); systemGUI = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <SystemGUI>(); heroGUI = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <HeroGUI>(); racialTraitScript = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <RacialTraits> (); galaxyGUI = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <GalaxyGUI>(); invasionGUI = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <InvasionGUI> (); mapConstructor = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <MapConstructor> (); winConditions = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <WinConditions> (); systemFunctions = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemFunctions> (); systemInvasion = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemInvasions> (); uiObjects = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <UIObjects> (); ambientStarRandomiser = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <AmbientStarRandomiser> (); voronoiGenerator = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <VoronoiGeneratorAndDelaunay> (); heroResource = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <HeroResourceImprovement> (); systemPopup = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <SystemInfoPopup> (); triangulation = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <Triangulation> (); }
// Use this for initialization void Start() { camFuncs = FindObjectOfType <CameraFunctions>(); animator = GetComponent <Animator>(); }