Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        camFunc = Camera.main.GetComponent <CameraFunctions>();

        animationAvailable   = false;
        curLoadedPageNumber  = -1;
        nextLoadedPageNumber = 0;

        StartCoroutine(LoadPageIntoContainers());
    }
 private void Start()
 {
     if (_cameraFunctions == null)
     {
         _cameraFunctions = this;
     }
     else
     {
         Destroy(this);
     }
 }
Beispiel #3
0
 private void Awake()
 {
     if (_cameraFunctions == null)
     {
         _cameraFunctions = this;
         _zStart          = transform.position.z;
     }
     else if (_cameraFunctions != this)
     {
         Destroy(this);
     }
 }
Beispiel #4
0
 private void Awake()
 {
     if (_cameraFunctions == null)
     {
         _cameraFunctions = this;
         _zStart          = transform.position.z;
         _recoil          = GetComponent <RecoilScript>();
     }
     else if (_cameraFunctions != this)
     {
         Destroy(this);
     }
 }
    // Use this for initialization
    void Start()
    {
        camFuncs   = FindObjectOfType <CameraFunctions>();
        controller = GetComponent <FighterController>();
        animator   = GetComponent <Animator>();
        rig        = GetComponent <Rigidbody>();
        manager    = FindObjectOfType <GameManager>();

        if (controller != null)
        {
            playerID = controller.playerID;
        }
        else
        {
            playerID = -1;
        }
    }
Beispiel #6
0
 public static void ScriptReferences()     //Assigns script references
 {
     systemListConstructor = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemListConstructor>();
     cameraFunctionsScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFunctions>();
     turnInfoScript        = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <TurnInfo>();
     playerTurnScript      = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <PlayerTurn>();
     diplomacyScript       = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <DiplomacyControlScript>();
     systemGUI             = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <SystemGUI>();
     heroGUI               = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <HeroGUI>();
     racialTraitScript     = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <RacialTraits> ();
     galaxyGUI             = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <GalaxyGUI>();
     invasionGUI           = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <InvasionGUI> ();
     mapConstructor        = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <MapConstructor> ();
     winConditions         = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <WinConditions> ();
     systemFunctions       = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemFunctions> ();
     systemInvasion        = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemInvasions> ();
     uiObjects             = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <UIObjects> ();
     ambientStarRandomiser = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <AmbientStarRandomiser> ();
     voronoiGenerator      = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <VoronoiGeneratorAndDelaunay> ();
     heroResource          = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <HeroResourceImprovement> ();
     systemPopup           = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <SystemInfoPopup> ();
     triangulation         = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <Triangulation> ();
 }
Beispiel #7
0
 // Use this for initialization
 void Start()
 {
     camFuncs = FindObjectOfType <CameraFunctions>();
     animator = GetComponent <Animator>();
 }