/// <summary>
 /// End the conversation with the ghost.
 /// </summary>
 private void endConversation()
 {
     talker.ghost.GetComponent <EnemyManager>().StartCoroutine("walk");
     follower.endGhostConversation(gameObject);
     playerMover.enabled   = true;
     talker.talkingToGhost = false;
 }