void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player" && other.gameObject.name == "Woodle Character") { camF = PlayerManager.GetMainPlayer().cam.GetComponent <CameraFollower>(); if (camF != null && camF.currentCutID != iD) { camF.currentCutID = iD; camF.cutHAngle = horizontalMovement; camF.cutVAngle = verticalMovement; if (!canMoveCamera) { camF.cutFarDist = maxCharacterDistFOV; } camF.EnterCameraCut(cameraCutPosition, !canMoveCamera, transitionToCut, cameraFollowsCharacter); } } }