private void InflictDamage()
    {
        if (drillTarget == null)
        {
            StopDrilling(true);
            IsDrilling = false;
            return;
        }

        //query damage from parent
        float damage = parent.DrillDamageQuery(firstHit);

        //bigger effects for more damage
        ResizeParticleSystem(firstHit ? 1f : damage / parent.MaxDrillDamage());
        //This is so that no damage is dealt while drilling while game is paused
        if (!firstHit)
        {
            damage *= Time.deltaTime * 60f;
        }
        firstHit = false;
        //if damage is 0 then stop drilling
        if (damage <= 0f && !Pause.IsStopped && !Pause.isShifting)
        {
            bool    launch          = parent.ShouldLaunch() && drillTarget.CanBeLaunched();
            Vector2 launchDirection = Vector2.up;
            if (launch)
            {
                launchDirection = parent.LaunchDirection(((Entity)drillTarget).transform);
                Transform eff = Instantiate(drillLaunchSparkEffect).transform;
                eff.parent   = ParticleGenerator.holder;
                eff.position = transform.position;
                float angle = -Vector2.SignedAngle(Vector2.up, launchDirection);
                eff.eulerAngles = Vector3.forward * -angle;
                Pause.TemporaryPause(drillLaunchPauseTime);
                if (cameraCtrl)
                {
                    cameraCtrl.CamShake();
                    cameraCtrl.QuickZoom(0.8f, drillLaunchPauseTime, true);
                }
                screenRippleSO.StartRipple(this, wait: drillLaunchPauseTime);
                parent.Launching();
                if (drillLaunchBurstAnimations.Length > 0)
                {
                    Pause.DelayedAction(() =>
                    {
                        int chooseLaunchBurstAnimation = Random.Range(0, drillLaunchBurstAnimations.Length);
                        Transform burst   = Instantiate(drillLaunchBurstAnimations[chooseLaunchBurstAnimation]).transform;
                        burst.parent      = ParticleGenerator.holder;
                        burst.position    = transform.position;
                        burst.eulerAngles = Vector3.forward * -angle;
                    }, 0.02f, true);
                }
            }
            StopDrilling(false, launch, launchDirection, parent);
        }
        //else send the damage to the drill target
        else
        {
            if (drillTarget.TakeDrillDamage(damage, transform.position, parent, 1f))
            {
                parent.DrillComplete();
            }
        }

        //adjust sound
        if (!Pause.IsStopped)
        {
            currentVolume = Mathf.MoveTowards(currentVolume, maxVolume, maxVolume * volumeIncrease);
        }
        drillSoundSource.volume = Pause.IsStopped ? 0f : currentVolume;
        drillSoundSource.pitch  = Mathf.MoveTowards(drillPitchRange.x, drillPitchRange.y, damage * pitchModifier);
    }