public void FocusCameraMarker() { Vector3 FocusPos = SelectedGameObjects[0].transform.position; //Quaternion FocusRot = Quaternion.Euler(Vector3.up * -180) * SelectedGameObjects[0].transform.rotation * Quaternion.Euler(Vector3.right * -90); Quaternion FocusRot = Quaternion.LookRotation(-SelectedGameObjects[0].transform.forward, SelectedGameObjects[0].transform.up); CameraControler.FocusCamera(FocusPos, FocusRot, SelectedGameObjects[0].GetComponent <MarkerObject>().Owner.zoom * 0.1f); }
public void FocusCameraMarker() { CameraControler.FocusCamera(SelectedGameObjects[0].transform, SelectedGameObjects[0].GetComponent <MarkerObject>().Owner.zoom * 0.1f, -15); }