Exemple #1
0
        public void FocusCameraMarker()
        {
            Vector3 FocusPos = SelectedGameObjects[0].transform.position;
            //Quaternion FocusRot = Quaternion.Euler(Vector3.up * -180) * SelectedGameObjects[0].transform.rotation * Quaternion.Euler(Vector3.right * -90);
            Quaternion FocusRot = Quaternion.LookRotation(-SelectedGameObjects[0].transform.forward, SelectedGameObjects[0].transform.up);

            CameraControler.FocusCamera(FocusPos, FocusRot, SelectedGameObjects[0].GetComponent <MarkerObject>().Owner.zoom * 0.1f);
        }
Exemple #2
0
 public void FocusCameraMarker()
 {
     CameraControler.FocusCamera(SelectedGameObjects[0].transform, SelectedGameObjects[0].GetComponent <MarkerObject>().Owner.zoom * 0.1f, -15);
 }