public static void FocusOnObject(GameObject Obj)
    {
        Bounds FocusBound = new Bounds(Obj.transform.localPosition, Vector3.one);

        Current.Pos = FocusBound.center;
        Current.ClampPosY();
        float size = Mathf.Max(FocusBound.size.x, FocusBound.size.z) * 2;

        Current.zoomIn = size / (Current.MapSize * 0.075f) + 0.21f;
    }