/// <summary>
        /// Converts the world position to screen space coordinates relative to camera.
        /// </summary>
        /// <param name="cameraComponent"></param>
        /// <param name="position"></param>
        /// <returns>
        /// The screen position in normalized X, Y coordinates. Top-left is (0,0), bottom-right is (1,1).
        /// </returns>
        /// <exception cref="ArgumentNullException">If the cameraComponent argument is null.</exception>
        public static Vector2 WorldToScreen(this CameraComponent cameraComponent, Vector3 position)
        {
            var clipSpace = cameraComponent.WorldToClip(position);

            var screenSpace = new Vector2
            {
                X = (clipSpace.X + 1f) / 2f,
                Y = 1f - (clipSpace.Y + 1f) / 2f
            };

            return(screenSpace);
        }