public override void OnStart() { base.OnStart(); Vertex[] vertices = new Vertex[] { new Vertex { Location = new System.Numerics.Vector3(-0.5f, -0.5f, 0), Color = Color.Gold, UV = Vector2.Zero, }, new Vertex { Location = new System.Numerics.Vector3(0.5f, -0.5f, 0), Color = Color.Red, UV = Vector2.Zero, }, new Vertex { Location = new System.Numerics.Vector3(0.5f, 0.5f, 0), Color = Color.Blue, UV = Vector2.Zero, }, new Vertex { Location = new System.Numerics.Vector3(-0.5f, 0.5f, 0), Color = Color.Green, UV = Vector2.Zero, }, }; ushort[] ind = new ushort[] { 0, 1, 2, 2, 3, 0, }; CameraComp = new CameraComponent(null); CameraComp.Register(); CameraComp.MakeActive(); const bool TestPerspective = false; if (TestPerspective) { CameraComp.Mode = CameraComponent.ProjectionMode.Perspective; CameraComp.Location = new Vector3(200, 100, 500); CameraComp.LookAt(Vector3.Zero); } else { CameraComp.Mode = CameraComponent.ProjectionMode.Orthographic; } IVertexBuffer VertexBuffer = Renderer.RendererResourceFactory.CreateVertexBuffer(); VertexBuffer.SetVertexData(vertices, ind); Command = Renderer.RendererResourceFactory.CreateRenderCommand() .WithDebugName("Sample Game Render") .WithMaterial(Renderer.DefaultMaterialPtr.Get <Material>()) .WithVertexBuffer(VertexBuffer); SampleRenderable renderable = new SampleRenderable(Command); Renderer.AddRenderable(renderable); }