private void scenePanel_MouseUp(object sender, MouseEventArgs e) { cameraCapture = CameraCaptureState.None; this.Cursor = Cursors.Default; if (e.Button == MouseButtons.Left) { selectionCursor.Position = highlightingCursor.Position; selectionCursor.Visible = highlightingCursor.Visible; } }
private void canvas_MouseUp(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left && cameraCapture == CameraCaptureState.None) { if (life is Life) { PokeLifeAt(e.Location, null); } //else if (life is Life3D) // lifeCursor.Poke(null); } cameraCapture = CameraCaptureState.None; this.Cursor = Cursors.Default; }
private void canvas_MouseUp(object sender, MouseEventArgs e) { if (cameraCapture == CameraCaptureState.None) { if (!wasFirstClick) { if (cube.FindSideByPoint(e.Location, canvas.Scene, Matrix.Identity, out firstCoords, out firstSide)) { wasFirstClick = true; Vector3 cubePosition = CoordsHelper.GetPositionFromCoords( firstCoords, cube.Size); // move cursor by half size of small cube cubePosition += CoordsHelper.GetNormalFromSide(firstSide) / cube.Size; cubePosition = Vector3.Transform(cubePosition, ref cube.World); rotationCursor.Position = cubePosition; cursorVisible = true; } } else { CubeCoords secondCoords; CubeSide secondSide; if (cube.FindSideByPoint(e.Location, canvas.Scene, Matrix.Identity, out secondCoords, out secondSide)) { Rotation rotation = cube.CreateRotationFromSides( firstCoords, firstSide, secondCoords, secondSide); if (rotation != null) { rotationsToApply.Enqueue(rotation); } wasFirstClick = false; cursorVisible = false; } } } cameraCapture = CameraCaptureState.None; this.Cursor = Cursors.Default; }
private void canvas_MouseDown(object sender, MouseEventArgs e) { if (cameraCapture != CameraCaptureState.None) { return; } mousePosition = e.Location; if (e.Button == MouseButtons.Middle) { cameraCapture = CameraCaptureState.Move; this.Cursor = Cursors.SizeAll; } else if (e.Button == MouseButtons.Right) { cameraCapture = CameraCaptureState.Rotate; this.Cursor = Cursors.Cross; } }
private void panelGraphics_MouseUp(object sender, MouseEventArgs e) { cameraCapture = CameraCaptureState.None; this.Cursor = Cursors.Default; }