private void Update()
    {
        //Debug.Log("CutsceneManagement.InCutscene // " + CutsceneManagement.InCutscene);
        canStartIdle = !CutsceneManagement.InCutscene;

        if (canStartIdle)
        {
            if (!cameraAnimation.gameObject.activeInHierarchy)
            {
                cameraAnimation.gameObject.SetActive(true);
            }

            if (Input.anyKey || MouseInput.IsMovingMouse() || animations.Movement.WalkState == WalkStates.Crouch)
            {
                if (coroutinePlaying)
                {
                    StopAllCoroutines(); coroutinePlaying = false; if (setToStill)
                    {
                        animations.Animator.Play("Still");
                    }
                    cameraAnimation.ReturnToBigfootBack();
                }
            }
            else
            {
                if (!coroutinePlaying)
                {
                    StartCoroutine(RandomAnimation());
                }
            }
        }
        else
        {
            if (cameraAnimation.gameObject.activeInHierarchy)
            {
                cameraAnimation.gameObject.SetActive(false);
            }
            coroutinePlaying = false;
            StopAllCoroutines();
        }
    }