// GodHand 스킬을 맞기 직전 나타나는 효과 public void OnAlertGodhand(Skill skill) { charEffect.DeleteAllEffect(); float durationTime = CalculateDebuffDuration((float)skill.durationTime[0]); skill.PlayAlertEffect(); skillSound.OnAlertGodhand(); charMotor.OnHitStunSkill(durationTime); charAnim.AlertSkill(charAnim.alertGodhand, CharacterStateEnum.AlertGodhand); charAnim.ReserveAnimation(charAnim.run, CharacterStateEnum.Run, durationTime); charEventMng.HitSkill(durationTime); charEventMng.OnHitGodhand(durationTime); charMapObjListener.OnHitStunSkill(); charInvincible.OnHitStunSkill(durationTime); camAnim.GlobalShakeCamera(2.5f, 1.1f); camAnim.PlayAnimation(skill.cameraWork); }