// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(1) && playerIsDead == false) { followCam.MouseLookOn(m_Damping, m_LookAheadFactor, m_LookAheadReturnSpeed, m_LookAheadMoveThreshold); } if (Input.GetMouseButton(1) && playerIsDead == false) { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (Vector3.Distance(Camera.main.transform.position, mousePos) > aimTolerance) { Vector3 newPos = Vector3.zero; int deltaX = (int)(mousePos.x - center.position.x); newPos.x = deltaX; int deltaY = (int)(mousePos.y - center.position.y); newPos.y = deltaY; transform.position = Vector3.ClampMagnitude(new Vector3(newPos.x, newPos.y, newPos.z), distance) + center.position; } } else if (Input.GetMouseButtonUp(1) && playerIsDead == false) { followCam.MouseLookOff(); if (transform.parent != null) { transform.localPosition = Vector3.zero; } } }