public void Draw(Texture2D spark, Camera camera, SpriteBatch spriteBatch) { Vector2 vector = camera.VisualCoordination(position.X, position.Y); spriteBatch.Begin(); spriteBatch.Draw(spark,vector, null, Color.White, 0f, Vector2.Zero, 0.5f, SpriteEffects.None, 0); // visuella koordinationer stööre spriteBatch.End(); }