public int[] Transient() { BeamFlag.OpenLaserAndProbe(); int[] data = Camera.Acquire(); BeamFlag.CloseLaserAndProbe(); return(data); }
public int[] Trans() { BeamFlag.OpenLaserAndFlash(); var data = Camera.Acquire(); BeamFlag.CloseLaserAndFlash(); return(data); }
public uint Trans(int[] dataBuffer) { BeamFlag.OpenLaserAndFlash(); var ret = Camera.Acquire(dataBuffer); BeamFlag.CloseLaserAndFlash(); return(ret); }
public uint Transient(int[] DataBuffer) { BeamFlag.OpenLaserAndProbe(); uint ret = Camera.Acquire(DataBuffer); BeamFlag.CloseLaserAndProbe(); return(ret); }
public uint Dark(int[] dataBuffer) { BeamFlag.CloseLaserAndFlash(); return(Camera.Acquire(dataBuffer)); }
public int[] Dark() { BeamFlag.CloseLaserAndFlash(); return(Camera.Acquire()); }
public uint Dark(int[] DataBuffer) { BeamFlag.CloseLaserAndProbe(); return(Camera.Acquire(DataBuffer)); }