// Use this for initialization
	void Start () 
    {
        cuchillo = GameObject.Find("Cuchillo");
        cuchillo.SetActive(false);
        cambioArma = GetComponent<CambioDeArma>();
        meleeAtack = false;
        
	}
    void Start()
    {
		
		armas  = CambioDeArma.FindObjectOfType <CambioDeArma> ();
		pistola = Pistola.FindObjectOfType <Pistola> ();
		fusil = Fusil.FindObjectOfType <Fusil> ();
		escala=transform.localScale.x; 
        rigidbody = GetComponent<Rigidbody2D>();   
		hormigaEscala.SetActive (false);
		hormigaCamina.SetActive (true);
		manoDispara = GameObject.Find ("Mano Dispara");
    }