// Use this for initialization void Start () { cuchillo = GameObject.Find("Cuchillo"); cuchillo.SetActive(false); cambioArma = GetComponent<CambioDeArma>(); meleeAtack = false; }
void Start() { armas = CambioDeArma.FindObjectOfType <CambioDeArma> (); pistola = Pistola.FindObjectOfType <Pistola> (); fusil = Fusil.FindObjectOfType <Fusil> (); escala=transform.localScale.x; rigidbody = GetComponent<Rigidbody2D>(); hormigaEscala.SetActive (false); hormigaCamina.SetActive (true); manoDispara = GameObject.Find ("Mano Dispara"); }