void Awake() { scriptpersonaje =GameObject.FindWithTag ("Player").GetComponent <CambiaColor_CH>(); boxcollider2D = GetComponent<BoxCollider2D>(); spriterenderer = GetComponent<SpriteRenderer>(); ColoresBloque(); }
void Awake() { scriptpersonaje = GameObject.FindWithTag("Player").GetComponent <CambiaColor_CH>(); boxcollider2D = GetComponent <BoxCollider2D>(); spriterenderer = GetComponent <SpriteRenderer>(); ColoresBloque(); }
// Use this for initialization void Awake() { scriptpersonaje =GameObject.FindWithTag ("Player").GetComponent <CambiaColor_CH>(); spriterenderer = GetComponent <SpriteRenderer>(); sonido = GetComponent<AudioSource> (); destino = PuntoB.position; origen = PuntoA.position; posicion = 0; }
// Use this for initialization void Awake() { scriptpersonaje = GameObject.FindWithTag("Player").GetComponent <CambiaColor_CH>(); spriterenderer = GetComponent <SpriteRenderer>(); sonido = GetComponent <AudioSource> (); destino = PuntoB.position; origen = PuntoA.position; posicion = 0; }
// Use this for initialization void Start() { scriptpersonaje = GameObject.Find("Jugador").GetComponent <CambiaColor_CH>(); spriterenderer = GetComponent <SpriteRenderer>(); sonido = GetComponent <AudioSource> (); }
// Use this for initialization void Start() { scriptpersonaje = GameObject.Find ("Jugador").GetComponent<CambiaColor_CH>(); spriterenderer = GetComponent<SpriteRenderer>(); sonido = GetComponent<AudioSource> (); }