void Awake()
 {
     scriptpersonaje =GameObject.FindWithTag ("Player").GetComponent <CambiaColor_CH>();
     boxcollider2D = GetComponent<BoxCollider2D>();
     spriterenderer = GetComponent<SpriteRenderer>();
     ColoresBloque();
 }
 void Awake()
 {
     scriptpersonaje = GameObject.FindWithTag("Player").GetComponent <CambiaColor_CH>();
     boxcollider2D   = GetComponent <BoxCollider2D>();
     spriterenderer  = GetComponent <SpriteRenderer>();
     ColoresBloque();
 }
    // Use this for initialization
    void Awake()
    {
        scriptpersonaje =GameObject.FindWithTag ("Player").GetComponent <CambiaColor_CH>();
        spriterenderer = GetComponent <SpriteRenderer>();
        sonido = GetComponent<AudioSource> ();

        destino = PuntoB.position;
        origen = PuntoA.position;
        posicion = 0;
    }
Beispiel #4
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    // Use this for initialization
    void Awake()
    {
        scriptpersonaje = GameObject.FindWithTag("Player").GetComponent <CambiaColor_CH>();
        spriterenderer  = GetComponent <SpriteRenderer>();
        sonido          = GetComponent <AudioSource> ();

        destino  = PuntoB.position;
        origen   = PuntoA.position;
        posicion = 0;
    }
Beispiel #5
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 // Use this for initialization
 void Start()
 {
     scriptpersonaje = GameObject.Find("Jugador").GetComponent <CambiaColor_CH>();
     spriterenderer  = GetComponent <SpriteRenderer>();
     sonido          = GetComponent <AudioSource> ();
 }
 // Use this for initialization
 void Start()
 {
     scriptpersonaje = GameObject.Find ("Jugador").GetComponent<CambiaColor_CH>();
     spriterenderer = GetComponent<SpriteRenderer>();
     sonido = GetComponent<AudioSource> ();
 }