private void OnParticleCollision(GameObject other) { if (other.tag == "Player") { camaraShake.CamaraShakeStart(); Sounds.Instance.SoundPlay("Bugattack"); player.player_hp -= 0.1f; } }
public void ChangeStart() { camaraShake.CamaraShakeStart(); lightningroutin = StartCoroutine(LightningState()); //if (!state_trigger) //{ // lightningroutin = StartCoroutine(LightningState()); //} //else //{ // StopCoroutine(lightningroutin); // lightningroutin = StartCoroutine(LightningState()); //} }