private void FixedUpdate() { m_Rayhit = Physics2D.Raycast(CachedTransform.localPosition, Vector2.down, 0.35f, 1 << 8); if (m_Rayhit.collider != null && !m_IsJump) { if (m_Rayhit.collider.tag == "DeathGround") { Log.Info("GameOver"); GameEntry.Event.Fire(this, ReferencePool.Acquire <GameOverEventArgs>()); GameEntry.Entity.HideEntity(this); } else { m_Rigidbody2D.bodyType = RigidbodyType2D.Static; m_IsJump = true; CachedTransform.DOLocalMoveY(transform.localPosition.y + m_DefaultMoveDistance, 0.4f).SetEase(Ease.OutCubic).OnComplete(() => { m_IsJump = false; m_Rigidbody2D.bodyType = RigidbodyType2D.Dynamic; CheckeUpScore(); }); } } CameraChange(); float Hor = Input.GetAxis("Horizontal");//当你按‘a’'d'键返回一个[-1,1]的值 CachedTransform.localPosition += Vector3.right * Hor * Time.deltaTime * 5; }