Exemple #1
0
        /// <summary>
        ///     The <c>Play</c> method plays a sound based on the <paramref name="clipName" />.
        /// </summary>
        /// <param name="clipName">Name of the <see cref="SoundClip" /> that should be played.</param>
        /// <returns>Returns a <see cref="AudioSource" /> created based on the settings defined in the <see cref="SoundClip" />.</returns>
        /// <exception cref="NullReferenceException">
        ///     Thrown when there is no <see cref="SoundClip" /> in the soundClips array named
        ///     <paramref name="clipName" />.
        /// </exception>
        public AudioSource Play(string clipName)
        {
            // Get sound clip from array.
            SoundClip soundClip = Array.Find(soundClips, clip => clip.Name == clipName);

            if (soundClip == null)
            {
                throw new NullReferenceException($"There is no clip named {clipName.Bold()} found in the soundClips array.");
            }

            // Throw an ArgumentException when the sound clip is not a SFX and there is already an child object with the same name.
            if (!soundClip.IsSFX)
            {
                if (CachedTransform.Cast <Transform>().Any(child => child.name == clipName))
                {
                    throw new ArgumentException(
                              $"There can only be one instance of the soundClip named {clipName.Bold()}. When I should have more instances it should be an SFX");
                }
            }

            // Make a new game object named 'clipName', and set it as a child of this object.
            var clipGameObject = new GameObject(clipName);

            clipGameObject.transform.SetParent(CachedTransform);

            // Adding and setting up a audio source component.
            var audioSource = clipGameObject.AddComponent <AudioSource>();

            audioSource.clip   = soundClip.AudioClip;
            audioSource.volume = soundClip.Volume;
            audioSource.loop   = !soundClip.IsSFX;
            audioSource.outputAudioMixerGroup = audioMixer.FindMatchingGroups("Master")[0];

            // Play the audio
            audioSource.Play();

            // If the sound clip is a SFX destroy the game object when it is done playing.
            if (soundClip.IsSFX)
            {
                Destroy(clipGameObject, audioSource.clip.length + 0.1f);
            }

            // Return audio source.
            return(audioSource);
        }