private void FixedUpdate() { var collisionMap = mapGenerator.GetCollisonMap(); var(genX, genY) = mapGenerator.generatorCoords; var(endX, endY) = mapGenerator.endpointCoords; var playerPosition = playerObject.transform.position; int tx = (int)playerPosition.x; int ty = (int)playerPosition.y; for (int y = ty - radius; y < ty + radius; y++) { if (y < 0 || y >= mapGenerator.size) { continue; } for (int x = tx - radius; x < tx + radius; x++) { if (x < 0 || x >= mapGenerator.size) { continue; } if (Vector2.Distance(new Vector2(x, y), playerPosition) <= radius) { if (x == genX && y == genY) { texture.SetPixel(x, y, GENERATOR_COLOR); } else if (x == endX && y == endY) { texture.SetPixel(x, y, ENDPOINT_COLOR); } else if (cableGrid.IsTilePowered(x, y)) { texture.SetPixel(x, y, CABLE_COLOR); } else if (collisionMap[x, y]) { texture.SetPixel(x, y, WALL_COLOR); } else { texture.SetPixel(x, y, GROUND_COLOR); } } } } texture.Apply(); minimapUi.texture = texture; }
public void RegeneratePowerInfo() { hasPower = cableGrid.IsTilePowered(x, y); // TODO: MIGHT BE A PERF PROBLEM }
public void RegeneratePowerInfo() { hasPower = cableGrid.IsTilePowered(tileX, tileY); }