private void Start() { cableGrid = GameObject.Find("CableGrid").GetComponent <CableGrid>(); playerObject = GameObject.Find("Player"); gameMaster = GameObject.Find("GameMaster").GetComponent <GameMaster>(); endpointTooltipText = GameObject.Find("EndpointTooltip").GetComponent <Text>(); ResetPositionInfo(); }
void Start() { rigidbody = GetComponent <Rigidbody2D>(); tool = GetComponent <Tool>(); cableGrid = GameObject.Find("CableGrid").GetComponent <CableGrid>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); gameMaster = GameObject.Find("GameMaster").GetComponent <GameMaster>(); spriteRenderer = GetComponent <SpriteRenderer>(); scrollTimer.Set(0); }
private void Start() { cableGrid = GameObject.Find("CableGrid").GetComponent <CableGrid>(); var position = transform.position; x = (int)position.x; y = (int)position.y; RegeneratePowerInfo(); }
private void Start() { playerObject = GameObject.Find("Player"); mapGenerator = GameObject.Find("MapGenerator").GetComponent <MapGenerator>(); cableGrid = GameObject.Find("CableGrid").GetComponent <CableGrid>(); minimapUi = GameObject.Find("Minimap").GetComponent <RawImage>(); texture = new Texture2D(mapGenerator.size, mapGenerator.size) { filterMode = FilterMode.Point }; for (int y = 0; y < mapGenerator.size; y++) { for (int x = 0; x < mapGenerator.size; x++) { texture.SetPixel(x, y, Color.black); } } }