Exemple #1
0
 private void Start()
 {
     cableGrid           = GameObject.Find("CableGrid").GetComponent <CableGrid>();
     playerObject        = GameObject.Find("Player");
     gameMaster          = GameObject.Find("GameMaster").GetComponent <GameMaster>();
     endpointTooltipText = GameObject.Find("EndpointTooltip").GetComponent <Text>();
     ResetPositionInfo();
 }
Exemple #2
0
 void Start()
 {
     rigidbody      = GetComponent <Rigidbody2D>();
     tool           = GetComponent <Tool>();
     cableGrid      = GameObject.Find("CableGrid").GetComponent <CableGrid>();
     audioManager   = GameObject.Find("AudioManager").GetComponent <AudioManager>();
     gameMaster     = GameObject.Find("GameMaster").GetComponent <GameMaster>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     scrollTimer.Set(0);
 }
    private void Start()
    {
        cableGrid = GameObject.Find("CableGrid").GetComponent <CableGrid>();

        var position = transform.position;

        x = (int)position.x;
        y = (int)position.y;

        RegeneratePowerInfo();
    }
    private void Start()
    {
        playerObject = GameObject.Find("Player");
        mapGenerator = GameObject.Find("MapGenerator").GetComponent <MapGenerator>();
        cableGrid    = GameObject.Find("CableGrid").GetComponent <CableGrid>();

        minimapUi = GameObject.Find("Minimap").GetComponent <RawImage>();

        texture = new Texture2D(mapGenerator.size, mapGenerator.size)
        {
            filterMode = FilterMode.Point
        };
        for (int y = 0; y < mapGenerator.size; y++)
        {
            for (int x = 0; x < mapGenerator.size; x++)
            {
                texture.SetPixel(x, y, Color.black);
            }
        }
    }