// Update is called once per frame void Update() { if (isTimer != true) { if (isStopwatch != true) { c.Condition = is24HourNotation; SetActiveBehaviour(c); } else { SetActiveBehaviour(s); } } else { //SetActiveBehaviour(t); } if (activeBehaviour != null) { if (text != null) { C_Time time = activeBehaviour.C_Update(); text.text = time.CurrentTime; } } //TODO //Check bool states here - add/remove behaviours as necessary }
public override void Init() { isStopwatchTriggered = true; stopwatch = new Stopwatch(); c_Time = new C_Time(); stopwatch.ToggleStopwatch(isStopwatchTriggered); }
public FrmApp() { InitializeComponent(); pJS = new JS_Engine(); pSYS = new C_SYS(this); pUI = new C_UI(this); pTime = new C_Time(this); if (FrmApp.pIndex == null) { FrmApp.pIndex = new C_Index(this); } if (FrmApp.pTCP == null) { FrmApp.pTCP = new C_TCP(); } }
public override void Init() { is24HourNotation = Condition; c_Time = new C_Time(); }