void DisplayGUI(SerializedObject obj) { CV_Camera cam = obj.targetObject as CV_Camera; DisplayFlag(cam, CV_Camera.Flags.Boxes, "Boxes"); DisplayFlag(cam, CV_Camera.Flags.Spheres, "Spheres"); DisplayFlag(cam, CV_Camera.Flags.Capsules, "Capsules"); DisplayFlag(cam, CV_Camera.Flags.Meshes, "Meshes"); DisplayFlagNegate(cam, CV_Camera.Flags.NoTriggers, "Triggers"); }
void DisplayFlagNegate(CV_Camera cam, CV_Camera.Flags flag, string label) { if (EditorGUILayout.Toggle(label, !cam.IsSet(flag))) { cam.Clear(flag); } else { cam.Set(flag); } }
void DisplayOptionsGUI(SerializedObject obj) { CV_Camera cam = obj.targetObject as CV_Camera; DisplayFlagNegate(cam, CV_Camera.Flags.NoLines, "Draw Lines"); DisplayFlagNegate(cam, CV_Camera.Flags.NoFaces, "Draw Faces"); DisplayFlagNegate(cam, CV_Camera.Flags.NoDepth, "Depth Test"); DisplayFlagNegate(cam, CV_Camera.Flags.NoGUI, "In-Game GUI"); SerializedProperty prop = obj.FindProperty("guiYPosition"); prop.floatValue = EditorGUILayout.Slider("GUI Y-Position", prop.floatValue, 0f, 1f); }