public Unit(EUnitClass _unitClass, int _atk, int _def, int _spd, int _moveRange) { UnitClass = _unitClass; BaseAtk = _atk; BaseDef = _def; BaseSpd = _spd; MoveRange = _moveRange; }
public Orc(EUnitClass _unitClass, int _atk, int _def, int _spd, int _moveRange) : base(_unitClass, _atk, _def, _spd, _moveRange) { float newBaseAtk = BaseAtk + BaseAtkAdd; }
public virtual bool ChangeClass(EUnitClass newClass) { return(false); }
public Soldier(EUnitClass _unitClass, int _atk, int _def, int _spd, int _moveRange) : base(_unitClass, _atk, _def, _spd, _moveRange) { }
public Human(EUnitClass _unitClass, int _atk, int _def, int _spd, int _moveRange, float _potential) : base(_unitClass, _atk, _def, _spd, _moveRange) { Potential = _potential; }