public void CSlaughterHealPointReq(GameSession session, CSlaughterHealPointReqMessage message) { var chaser = session.Player; var room = chaser.Room; ChaserGameRule chaser_rules = (ChaserGameRule)room.GameRuleManager.GameRule; //chaser_rules.OnChaserHeal(chaser, message.Unk); }
public void CSlaughterHealPointReqMessage(GameSession session, CSlaughterHealPointReqMessage message) { var plr = session.Player; Logger.ForAccount(plr.Account).Information($"Charser Unk {message.Unk}"); var resp = new SSlaughterHealPointAckMessage { AccountId = plr.Account.Id, Unk = message.Unk }; plr.Room.Broadcast(resp); }