public void CSlaughterHealPointReq(GameSession session, CSlaughterHealPointReqMessage message)
        {
            var chaser = session.Player;
            var room   = chaser.Room;

            ChaserGameRule chaser_rules = (ChaserGameRule)room.GameRuleManager.GameRule;
            //chaser_rules.OnChaserHeal(chaser, message.Unk);
        }
Beispiel #2
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        public void CSlaughterHealPointReqMessage(GameSession session, CSlaughterHealPointReqMessage message)
        {
            var plr = session.Player;

            Logger.ForAccount(plr.Account).Information($"Charser Unk {message.Unk}");
            var resp = new SSlaughterHealPointAckMessage {
                AccountId = plr.Account.Id, Unk = message.Unk
            };

            plr.Room.Broadcast(resp);
        }