public void SendPlayerPos(Vector3 pos)
    {
        CScNmlScenePlayerMove p = PacketObject.Create <CScNmlScenePlayerMove>();

        p.roleId = modulePlayer.roleInfo.roleId;
        p.pos    = pos.ToPPostion();
        session.Send(p);
    }
    void _Packet(CScNmlScenePlayerMove p)
    {
        HandlePlayerMove(p.roleId, p.pos.ToVector3());

        //更新玩家位置
        if (m_bordlandPlayers.ContainsKey(p.roleId))
        {
            m_bordlandPlayers[p.roleId].pos = p.pos;
        }
    }