public void SendPlayerPos(Vector3 pos) { CScNmlScenePlayerMove p = PacketObject.Create <CScNmlScenePlayerMove>(); p.roleId = modulePlayer.roleInfo.roleId; p.pos = pos.ToPPostion(); session.Send(p); }
void _Packet(CScNmlScenePlayerMove p) { HandlePlayerMove(p.roleId, p.pos.ToVector3()); //更新玩家位置 if (m_bordlandPlayers.ContainsKey(p.roleId)) { m_bordlandPlayers[p.roleId].pos = p.pos; } }